text screens: <---- V1.0 TRAILBLAZER HI-SCORE SAVE FILE. ----> <---- BY VISION BEYOND, ALCHEMY PRODUCTIONS ----> 1ST. ALCHEMY 2ND. ---------------- 3RD. VISION BEYOND 4TH. BIGGLES 5TH. DESERT RAT 6TH. DREAMWAEVER 7TH. TETRAGON 8TH. GINSENG 9TH. ---------------- TRAILBLAZER WRITTEN BY VISION BEYOND INPUT DEVICE - P1 : - P2 : NUMBER OF PLAYERS : GAME TYPE : LEVELS : QUIT - START GAME - HIGH SCORES - INFO PLAYER 1 SC 0000000 LEV . TIME 00:00 J X PLAYER 2 SC 0000000 LEV . TIME 00:00 J X PLAYER 1 PRACTICE COURSE TIME 00:00 PLAYER 2 PRACTICE COURSE TIME 00:00 PLAYER 1 TIMES 00:00 00:00 00:00 000:00 PLAYER 2 TIMES 00:00 00:00 00:00 000:00 GAME OVER.... HIGH SCORES RETURN WELL DONE PLAYER 1! ENTER YOUR NAME: WELL DONE PLAYER 2! ENTER YOUR NAME: ................ EASY GOING WOOLLY JUMPER GET IN LANE MEET THE CYAN ZONE JUMPS GALORE CHANGE LANE NOW RETURN OF THE CYAN ZONE MEET THE NASTY ZONE BOUNCY BOUNCY LOOK WHERE YOURE GOING REVENGE OF THE CYAN ZONE KEEP ON MOVING PATCHWORK QUILT KEEP ON HOPPING RETURN OF THE NASTY ZONE COMBINATION ONE TOTALLY RANDOM MULTICOLOUR MANIA FOLLOW THE SIGNS CYAN STRIKES AGAIN THE LAST COURSE TRAILBLAZER INFORMATION SCREENS ---------------------------------------- CREDITS: ALL CODE: VISION BEYOND INTRO VECTOR: BIGGLES ALCHEMY LOGO: DESERT RAT MUSIC: GINSENG DISTRIBUTION: DREAMWEAVER INSPIRATION, BALL AND TRAILS TAKEN FROM SHAUN SOUTHERN'S C64 GAME. GAME INSTRUCTIONS ---------------------------------------- THERE ARE TWO TYPES OF GAME: ARCADE AND TRIAL WHICH ARE SELECTED AT THE SETUP SCREEN 'GAME TYPE'. IN THE ARCADE TRAILBLAZER, THE IDEA IS TO ROLL YOUR LITTLE RED AND WHITE BALL FROM THE START OF A LEVEL, TO ITS FINNISH IN THE SHORTEST TIME POSSIBLE, WHILE NOT EXCEEDING THE TIME LIMIT. GAME INSTRUCTIONS CONTINUED ---------------------------------------- THE TIME REMAINING AT THE END OF EACH LEVEL BECOMES A BONUS SCORE, AND A FURTHER 30 SECONDS IS ADDED TO YOUR TIME FOR THE NEXT LEVEL. YOU CAN MAKE YOUR BALL BOUNCE, BUT THERE IS A LIMITED NUMBER OF TIMES YOU CAN DO THIS ON EACH LEVEL. AT THE END OF EACH LEVEL, YOU ARE GIVEN 7 MORE JUMPS, WITH A MAXIMUM ALLOWABLE OF 9 PER LEVEL. GAME INSTRUCTIONS CONTINUED ---------------------------------------- THE TOP 10 SCORES FOR THIS GAME ARE RECORDED, AND SAVED WHEN THE GAME EXITS (MAKE SURE THE DISK IS NOT WRITE PROTECTED). THEY CAN BE SEEN BY SELECTING 'HIGH SCORES' FROM THE SETUP SCREEN. THE TRIAL GAME ALLOWS YOU TO PLAY THREE OF YOUR FAVORITE LEVELS, OR ONES YOU WISH TO PRACTICE, AS SELECTED AT THE SETUP SCREEN 'LEVELS'. GAME INSTRUCTIONS CONTINUED ---------------------------------------- THERE IS NO SCORE SYSTEM, NO JUMP LIMIT, AND A TIME LIMIT OF 99 SECONDS. BOTH GAMES CAN HAVE 1 OR 2 PLAYERS ON A SPLIT SCREEN, AS SELECTED ON THE SETUP SCREEN 'NUMBER OF PLAYERS'. THE GAME CONTROLS ARE SELECTED ON THE SETUP SCREEN 'INPUT DEVICE', WHERE P1 AND P2 CANNOT HAVE THE SAME DEVICES. THE GAME CAN BE EXITED WITH THE 'QUIT' ON THE SETUP SCREEN. GAME INSTRUCTIONS CONTINUED ---------------------------------------- THE TRAILBLAZER IS MADE UP OF COLOURED. SQUARES, EACH WITH A DIFFERENT PURPOSE. THE FOLLOWING IS A LIST OF THESE SQUARES...... SQUARE COLOURS ---------------------------------------- BLACK: FALL THROUGH TRAIL (3 SECS) RED: SLOW YOU DOWN GREEN: SPEED YOU UP BLUE: MAKE YOU BOUNCE WHITE: WARP SPEED PURPLE: BOUNCE YOU BACKWARDS GRAY: LEVEL START AND END AREAS CYAN: YOU WILL FIND OUT... GAME CONTROLS ---------------------------------------- JOYSTICK: - FORWARD TO SPEED UP - BACKWARD TO SLOW DOWN - LEFT AND RIGHT MOVE - FIRE TO BOUNCE MOUSE: - FORWARD OR RIGHT BUTTON TO SPEED UP - BACKWARD TO SLOW DOWN - LEFT AND RIGHT MOVE - LEFT BUTTON TO BOUNCE IN GAME KEYS ---------------------------------------- ESC.............QUIT GAME F1..............PAUSE GAME TAB.............PAL MODE (ECS ONLY) (SPEEDS GAME UP) KEYBOARD CONTROL: CURSOR KEYS.....BALL CONTROLS SPACE...........JUMP GREETS TO: ---------------------------------------- GORDON, PUMPKIN POWER, ITEC! (CRASS), GOTHIC (CRASS), ARCHIMEDES (CRASS), RAT (CRASS), RAD:MAN, MIXER, ANTHROX, TV (MAJIC12), GENOCIDE (MAJIC12), XIPHOID (MAJIC12), SOUTHERN GUILD, POISE (VIS FACTORY), SIMON, SHADOW, BEKUS, HUNTER, PUGGS, EDS, DIRE NEED, REGGIE D, END, VORTEX, STRANGER, ZERO HOUR, EL LOCO, EMILIO, DAY..... GREETS CONTINUED: ---------------------------------------- .... MAPS, ROB, BYTE IMAGE, CHAOS, WARTHOG, NIGHTOWL, XENOMORPH, CEFIAR, JIM MORRISON, MICRO-ED, THUG, NIGEL, FALCON, HESS, PASCO, TTT, BUTCHER, WINTERMUT, BABE, SIR J, FI, BAGEL, ANDY, AND ALL OTHERS WE KNOW. MEMBERS OF ALCHEMY ARE: ---------------------------------------- VISION BEYOND - CODING AND ORIGINATOR BIGGLES - CODING AND GRAPHICS DESERT RAT - CODING AND GRAPHICS DREAMWEAVER - DISTRIBUTOR TETRAGON - CODING GINSENG - MUSIC THIS GAME IS SHAREWARE. IF YOU APPRECIATE MY HARD WORK, PLEASE SEND A DONATION OF 10 DOLLARS AUS TO: VISION BEYOND P.O. BOX 188, SOUTHLAND CENTER, VICTORIA, AUST. 3192 IF YOU WISH TO MAIL ME INTERNET: VISBEY AT YOYO.CC.MONASH.EDU.AU Scrolltexts: WELCOME TO A C64 CLASSIC: TRAILBLAZER :VERSION 1.0, WRITTEN FOR THE AMIGA BY VISION BEYOND OF ALCHEMY PRODUCTIONS. THE CONCEPT, BALL AND TRAILS FOR THIS GAME WERE TAKEN FROM THE C64 TRAILBLAZER BY SHAUN SOUTHERN. FOR GAME INSTRUCTIONS AND OTHER INFORMATION, CLICK ON THE INFO GADGET BELOW. NOTE THAT THE TEXT SCROLLING ON THE TRAIL IS THE SAME AS THAT IN THE MIDDLE OF THE SCREEN, FOR YOUR READING CONVENIENCE. I WOULD LIKE TO THANK THE OTHER MEMBERS (SO FAR) OF ALCHEMY FOR THEIR HELP AND SUPPORT: BIGGLES, DESERT RAT, DREAMWEAVER, TETRAGON AND GINSENG. THIS IS VERSION 1.0 OF THE GAME, IF IT IS SUPPORTED ENOUGH, I WILL PRODUCE A VERSION 2.0 WITH EXTRA TRAILS, A TRAIL EDITOR, AND SOUND EFFECTS. THIS IS THE FIRST PIECE OF ASSEMBLER AND THE FIRST GAME I HAVE EVER WRITTEN (ALSO ASSISTED IN THE GROUP PRODUCTION 'DELIVERANCE' AT THE SAME TIME), SO IT ISN'T THE BEST, BUT ITS A START. LOOK OUT FOR MORE ALCHEMY PRODUCTIONS ON THE AMIGA. NOW FOR SOME WORDS FROM OTHER PEOPLES: BIGGLES HERE TO WASTE A FEW BYTES OF DISK SPACE. NOT MANY I HOPE, BUT ENOUGH TO LOOK LIKE I SPENT A LONG TIME AT THE KEYBOARD, POUNDING AWAY FOR YOUR SATISFACTION. CAN'T TALK (TYPE) FOR TOO LONG THOUGH BECAUSE MR. BEAN IS ON TV TONIGHT, AND I CAN'T MISS HIM!! NOTHING BETTER THAN GOOD COMEDY TO FINISH OFF A DAY OF LAZINESS. YO! DREAMWEAVER HERE AT THE KEYS. WATCH OUT FOR OUR UPCOMING BBS, BRIMSTONE, RUNNING ON WHATEVER WE CAN AFFORD AND PROBABLY SUPERBBS PC, OR AMI-EXPRESS WITH A USR DUAL STANDARD AND FEATURING CODING INFO, AND A SOURCES DATABASE. IF WE ARE LUCKY, CD-ROM ONLINE WITH AB20 ARCHIVE ETC... GREETZ TO ARCHIMEDES OF CRASS AND ALL THE OTHER SYSOPS HERE IN OZ! CONTACT ME AT S915426 AT MINYOS.XX.RMIT.OZ.AU OR DWEAVER AT PHOENIX.PUB.UU.OZ.AU. BIGGLES BACK AGAIN DICTATING OVER THE PHONE TO VB. MR. BEAM WAS GREAT, PITY IT WAS THE LAST EPISODE! WE WANT MORE! WE WANT MORE! COMEDY IS HARD TO COME BY THESE DAYS, SO THAT IS WHY DREAMWEAVER IS IN THE GROUP :) ANYWAY, I CAN'T THINK OF ANYTHING ELSE THAT YOU MIGHT WANT TO KNOW OTHER THAN THE BUTLER DID IT, SO I MIGHT AS WELL GO BACK TO PLAYING PINBALL. WELL, THATS ABOUT ALL FROM EVERYONE, SO IF YOU WISH TO SIT THROUGH IT AGAIN...... KEEP WATCHING...... BY THE WAY, THIS IS A GAME.... NOT A DEMO, SO PLAY IT, RATHER THAN READ SCROLL TEXT!............. THIS HAS BEEN A PRODUCT OF MELBOURNE, AUSTRALIA BY ALCHEMY PRODUCTIONS, COPYWRITE 1992 ........... Hey! What are you looking in here for!?!? Well, I guess while you are here, I might as well tell you about the in game cheat..... hold alc while playing to turn on cheat mode!